Tomorrow my group is starting a D&D 3.5 campaign. We gave up on the World of Darkness finally. Not that I did not like it but in a roleplay heavy game system if you are allowed to say in response to an NPC asking about the group say "We explain our situation" and have it slide then its not going to work well.
I will be a dwarf cleric that worships Palor. My domains will be healing and sun. Healing for the boost to healing spells and Sun so that I have a second level fire spell. The fire spell is so I can take the reserve feat Fiery Burst at level 3 because mini fireballs on command is awesome. My first level feat is extend spell which I will not be able to use till 3rd level. Here is my character(we are using 44 point buy):
Urist Zilir Cleric 1
Dwarf Neutral Good Diety: Pelor
STR: 16 +3 BASE: +0 stat Clr
DEX: 10 +0 Init: +0 FORT: +4 2 /+6
CON: 18 +4 HP: 12 REF : +0 0 /+0
INT: 14 +2 WILL: +4 2 /+6
WIS: 18 +4
CHA: 6 -2 Turning: 1/day TurningDamage: 2d6-1
AC: 16 (10 +4[Armor] +2[Shield])
Touch: 10 Flatfooted: 16
Morningstar [1d8, crit x2, 8lb, one-handed, bludgeoning&piercing]
Light Crossbow [1d8, crit 19-20/x2, range 80', 4lb, piercing]
Scale Mail [+4 AC, max dex +3, check penalty -4, 30lb]
Heavy Steel Shield [+2 AC, check penalty -2, 15lb]
Feats: Extend Spell
Skills: Knowledge[Arcana] 4(6), Spellcraft 4(2),
Heal 4(8), Concentration 4(8)
Abilities: Dwarf racials
Domains: Healing(+1 healing CL), Sun(Gr turning)
Default Memorizations:
Level 0(3):
Detect Poison, Light, Resistance
Level 1(2+D):
2x Lesser Vigor(CDiv) - standard action, touch, 12(10+lvl) rounds fast heal 1
Endure Elements(D)
Equipment: GP lb
Weapons/Armor/Shield 113 55
20x Crossbow Bolts 2 2
Backpack 2 2
Bedroll 0.1 5
10x Candles 0.1 -
10x Chalk 0.1 -
Flint and Steal 1 -
Grappling Hook 1 4
10x Rations(1 day) 5 10
100' Hempen Rope 2 20
10x Torches 0.1 10
5x Waterskins 5 20
Holy Symbol(wooden) 1 -
Spell Component Pouch 5 2
Total 137.4gp 140lb
2 gold, 6 silver
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