A rambling train of thought that vaguely deals with Roguelikes, D&D, and Programming
Sunday, September 25, 2011
Umm... Yeah sorry
Terribly sorry for not having the cover to cover posts for the last few weeks. I was thrown off my schedule because of school. Things should be settled by next week or I will remember and write the posts early. So yeah, in other news my D&D 3.5 games I play in will be every other week as the new DM is new to it and needs the extra time to prepare so the old DM will be running a BESM game on the off weeks starting next sunday. Well thats about it, now for me to get back to homework.
Sunday, September 11, 2011
Frogs, Lots of Frogs
The group fought as you might guess from the title, Frogs. Not ordinary frogs but a swarm of frogs though not a swarm as in swarm rules but swarm as in the DM wanted up to fight a couple hundred frogs at once but not have us take for ever killing one a turn. Basically it was some figures on the field that each represented twenty five frogs so if you did a lot of damage you killed a lot of frogs.
During this fight we found out something interesting about the party. Almost everyone uses a reach weapon of some sort and has decent AC. The "swarms" had a move of 5' so we basically hacknbacked them to death.
Oh yeah I ended last weak with us being captured so I guess that should be explained huh. Anyway we woke up in a cell which could magically silence us and freeze in place so we are stuck there. The people keeping us prisoner are using us as test subjects and the frogs where a test. After the little frogs we where given the option to return to the cell or stay outside so of course we stayed outside.
This meant a fight with two Dire frogs. We managed to not get hit once except when the cheating frog the everyone but one person who tanked the other exploded and caused a good amount of damage. Of course even badly damaged we cleaned up the last one easily. After this we decided to take the go back to the safe jail cell option. When there we got healed back to full by the jailor dragonborn guy and then sent to a "town".
The town was just a place to keep other people like us captive so not really that much besides an adventure restock place. We also acquired a keep of significant size. I got to play my cleric as very picky about his religion. Though in the end everyone will be getting exactly the room they want as the place is like a mix of a tardis and a haunted house with a little bit of magical experiment gone wrong thrown in to sweeten the deal. Lots of fun and next time we probably get to fight what would classify as a boss level monster. The DM based it off frogger so who knows what will happen besides that we are fighting a frog.
During this fight we found out something interesting about the party. Almost everyone uses a reach weapon of some sort and has decent AC. The "swarms" had a move of 5' so we basically hacknbacked them to death.
Oh yeah I ended last weak with us being captured so I guess that should be explained huh. Anyway we woke up in a cell which could magically silence us and freeze in place so we are stuck there. The people keeping us prisoner are using us as test subjects and the frogs where a test. After the little frogs we where given the option to return to the cell or stay outside so of course we stayed outside.
This meant a fight with two Dire frogs. We managed to not get hit once except when the cheating frog the everyone but one person who tanked the other exploded and caused a good amount of damage. Of course even badly damaged we cleaned up the last one easily. After this we decided to take the go back to the safe jail cell option. When there we got healed back to full by the jailor dragonborn guy and then sent to a "town".
The town was just a place to keep other people like us captive so not really that much besides an adventure restock place. We also acquired a keep of significant size. I got to play my cleric as very picky about his religion. Though in the end everyone will be getting exactly the room they want as the place is like a mix of a tardis and a haunted house with a little bit of magical experiment gone wrong thrown in to sweeten the deal. Lots of fun and next time we probably get to fight what would classify as a boss level monster. The DM based it off frogger so who knows what will happen besides that we are fighting a frog.
Sunday, September 4, 2011
Woot! Back to actually playing D&D
Well we finally started the new campaign today. The guy that was playing the odd half a lot of stuff Sorcerer from the last one is now DMing. For this session we basically just had a short little pregame meet and greet for our characters... Or more properly while I am sure we would have greeted each other instead we get sleeped as part of the plot when fighting some things so we could be captured and put into where the real campaign will be happening.
Each person has two characters with 4 humans, a gnome, and a... Kender... Yeah, a Kender. Anyway we all started somewhere in a town that is getting overrun and we are the good guys and yet who we are fighting are dragonborn, the reborn children of Bahamut, you know the Dragon God of Good. We manage to kill one and we will be waking up somewhere else with all of our stuff and a shiny new level so I guess technically we are starting the real campaign at level 2. Here is what my guys where at level 1 and what they will be once leveled up:
Each person has two characters with 4 humans, a gnome, and a... Kender... Yeah, a Kender. Anyway we all started somewhere in a town that is getting overrun and we are the good guys and yet who we are fighting are dragonborn, the reborn children of Bahamut, you know the Dragon God of Good. We manage to kill one and we will be waking up somewhere else with all of our stuff and a shiny new level so I guess technically we are starting the real campaign at level 2. Here is what my guys where at level 1 and what they will be once leveled up:
Kiron son of Kiron Human Neutral Good Warblade 1 Lvl Class BaB HD F/ R/ W HP FEATURES (F=feat) 1 Warblade +1 d12 +2/ 0/ 0 12 Battle clarity, Weapon aptitude, Weapon Finesse(F), Exotic Weapon Proficiency[Spiked Chain](F) STR: 10 0 BASE: +1 S W DEX: 18 +4 Init: +4 [Dex] FORT: 3 2 /+5 CON: 16 +3 HP: 15 REF : 4 0 /+4 INT: 14 +2 WILL: 0 0 / 0 WIS: 10 0 CHA: 8 -1 AC: 18 (10 +4[Armour] +4[Dex])/ 16 (-2[Stance]) Touch: 14 Flatfooted: 14 Melee: +1 Ranged: +5 Finesse: +5 Spiked Chain [2d4, crit x2, reach weapon*, 10lb, piercing] Chain Shirt [+4 AC, max dex +4, check penalty -2, 25lb] *A spiked chain can hit adjacent foes as well Feats: Weapon Finesse, Exotic Weapon Proficiency[Spiked Chain] Skills: Concentration 4(7), Tumble 4(8), Spellcraft 2(2), Balance 4(8), Jump 4(4), Swim 4(4), Climb 4(4) Abilities: Battle Clarity, Weapon Aptitude Warblade Maneuvers:(3/3) Initiator Level: 1 Moment of Perfect Mind*, Leading the Attack*, Sapphire Nightmare Blade* Stances: Punishing Stance *Default readied maneuvers/stances Languages: Common, Draconic, Dwarven
Kiron son of Kiron Human Neutral Good Warblade 1 Lvl Class BaB HD F/ R/ W HP FEATURES (F=feat) 1 Warblade +1 d12 +2/ 0/ 0 12 Battle clarity, Weapon aptitude, Weapon Finesse(F), Exotic Weapon Proficiency[Spiked Chain](F) 2 Psy Warrior 0 d8 +2/ 0/ 0 6 Combat Expertise(F) STR: 10 0 BASE: +1 S W P DEX: 18 +4 Init: +4 [Dex] FORT: 3 2 2 /+7 CON: 16 +3 PP: 0 REF : 4 0 0 /+4 CON: 16 +3 HP: 24 WILL: 0 0 0 / 0 WIS: 10 0 CHA: 8 -1 AC: 18 (10 +4[Armour] +4[Dex])/ 16 (-2[Stance]) Touch: 14 Flatfooted: 14 Melee: +1 Ranged: +5 Finesse: +5 Spiked Chain [2d4, crit x2, reach weapon*, 10lb, piercing] Chain Shirt [+4 AC, max dex +4, check penalty -2, 25lb] *A spiked chain can hit adjacent foes as well Feats: Weapon Finesse, Exotic Weapon Proficiency[Spiked Chain], Combat Expertise Skills: Concentration 5(8), Tumble 4.5(10[Syn]), Spellcraft 2(2), Balance 4(8), Jump 5(5), Swim 5(5), Climb 5(5) Abilities: Battle Clarity, Weapon Aptitude Psionic Powers: Expansion Warblade Maneuvers:(3/3) Initiator Level: 1 Moment of Perfect Mind*, Leading the Attack*, Sapphire Nightmare Blade* Stances: Punishing Stance *Default readied maneuvers/stances Languages: Common, Draconic, Dwarven
Heklatis Human Neutral Good Deity: Pelor Lvl Class BaB HD F/ R/ W HP FEATURES (F=feat): 1 Cleric 0 d8 +2/ 0/+2 8 Augment Healing(F), Extend Spell(F) STR: 10 0 BASE: +0 S C DEX: 10 0 Init: +0 FORT: 3 2 /+5 CON: 16 +3 HP: 11 REF : 0 0 / 0 INT: 10 0 WILL: 4 2 /+6 WIS: 18 +4 CHA: 12 +1 Turning: 4/day Turning Damage: 2d6+2 AC: 16 (10 +4[Armour] +2[Shield]) Touch: 10 Flatfooted: 16 Melee: +0 Ranged: +0 Morningstar [1d8, crit x2, 6lb, bludgeoning and piercing] Longspear [1d8, crit x3, reach weapon, 9lb, piercing] Chain Shirt [+4 AC, max dex +4, check penalty -4, 25lb] Heavy Steel Shield [+2 AC, check penalty -2, 15lb] Feats: Augment Healing, Extend Spell Skills: Knowledge[Religion] 4(5), Heal 4(8), Concentration 4(7) Abilities: Turn Undead, Spontaneous Healing Languages: Common Domains: Healing(+1 healing CL), Sun(Greater turning) Default Memorization’s: Level 0(3): Detect Poison, Light, Create Water Level 1(2+D): 2x Lesser Vigor - standard action, heals 2 and 12 rounds of fast heal 1 Cure Light Wounds(D) - standard action, touch, heals 1d8+4
Heklatis Human Neutral Good Deity: Pelor Lvl Class BaB HD F/ R/ W HP FEATURES (F=feat): 1 Cleric 0 d8 +2/ 0/+2 8 Augment Healing(F), Extend Spell(F) 1 Cleric 1 d8 +1/ 0/+1 7 STR: 10 0 BASE: +1 S C DEX: 10 0 Init: +0 FORT: 3 3 /+6 CON: 16 +3 HP: 18 REF : 0 0 / 0 INT: 10 0 WILL: 4 3 /+7 WIS: 18 +4 CHA: 12 +1 Turning: 4/day Turning Damage: 2d6+2 AC: 16 (10 +4[Armour] +2[Shield]) Touch: 10 Flatfooted: 16 Melee: +1 Ranged: +1 Morningstar [1d8, crit x2, 6lb, bludgeoning and piercing] Longspear [1d8, crit x3, reach weapon, 9lb, piercing] Chain Shirt [+4 AC, max dex +4, check penalty -4, 25lb] Heavy Steel Shield [+2 AC, check penalty -2, 15lb] Feats: Augment Healing, Extend Spell Skills: Knowledge[Religion] 5(6), Heal 5(9), Concentration 5(8) Abilities: Turn Undead, Spontaneous Healing Languages: Common Domains: Healing(+1 healing CL), Sun(Greater turning) Default Memorization’s: Level 0(3): Detect Poison, Light, Create Water Level 1(2+D): 3x Lesser Vigor - standard action, heals 2 and 13 rounds of fast heal 1 Cure Light Wounds(D) - standard action, touch, heals 1d8+5
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