A rambling train of thought that vaguely deals with Roguelikes, D&D, and Programming
Sunday, September 4, 2011
Woot! Back to actually playing D&D
Well we finally started the new campaign today. The guy that was playing the odd half a lot of stuff Sorcerer from the last one is now DMing. For this session we basically just had a short little pregame meet and greet for our characters... Or more properly while I am sure we would have greeted each other instead we get sleeped as part of the plot when fighting some things so we could be captured and put into where the real campaign will be happening.
Each person has two characters with 4 humans, a gnome, and a... Kender... Yeah, a Kender. Anyway we all started somewhere in a town that is getting overrun and we are the good guys and yet who we are fighting are dragonborn, the reborn children of Bahamut, you know the Dragon God of Good. We manage to kill one and we will be waking up somewhere else with all of our stuff and a shiny new level so I guess technically we are starting the real campaign at level 2. Here is what my guys where at level 1 and what they will be once leveled up:
Kiron son of Kiron
Human Neutral Good Warblade 1
Lvl Class BaB HD F/ R/ W HP FEATURES (F=feat)
1 Warblade +1 d12 +2/ 0/ 0 12 Battle clarity, Weapon aptitude,
Weapon Finesse(F), Exotic Weapon Proficiency[Spiked Chain](F)
STR: 10 0 BASE: +1 S W
DEX: 18 +4 Init: +4 [Dex] FORT: 3 2 /+5
CON: 16 +3 HP: 15 REF : 4 0 /+4
INT: 14 +2 WILL: 0 0 / 0
WIS: 10 0
CHA: 8 -1
AC: 18 (10 +4[Armour] +4[Dex])/ 16 (-2[Stance])
Touch: 14 Flatfooted: 14
Melee: +1 Ranged: +5 Finesse: +5
Spiked Chain [2d4, crit x2, reach weapon*, 10lb, piercing]
Chain Shirt [+4 AC, max dex +4, check penalty -2, 25lb]
*A spiked chain can hit adjacent foes as well
Feats: Weapon Finesse, Exotic Weapon Proficiency[Spiked Chain]
Skills: Concentration 4(7), Tumble 4(8), Spellcraft 2(2), Balance 4(8), Jump 4(4), Swim 4(4), Climb 4(4)
Abilities: Battle Clarity, Weapon Aptitude
Warblade Maneuvers:(3/3) Initiator Level: 1
Moment of Perfect Mind*, Leading the Attack*, Sapphire Nightmare Blade*
Stances: Punishing Stance
*Default readied maneuvers/stances
Languages: Common, Draconic, Dwarven
Kiron son of Kiron
Human Neutral Good Warblade 1
Lvl Class BaB HD F/ R/ W HP FEATURES (F=feat)
1 Warblade +1 d12 +2/ 0/ 0 12 Battle clarity, Weapon aptitude,
Weapon Finesse(F), Exotic Weapon Proficiency[Spiked Chain](F)
2 Psy Warrior 0 d8 +2/ 0/ 0 6 Combat Expertise(F)
STR: 10 0 BASE: +1 S W P
DEX: 18 +4 Init: +4 [Dex] FORT: 3 2 2 /+7
CON: 16 +3 PP: 0 REF : 4 0 0 /+4
CON: 16 +3 HP: 24 WILL: 0 0 0 / 0
WIS: 10 0
CHA: 8 -1
AC: 18 (10 +4[Armour] +4[Dex])/ 16 (-2[Stance])
Touch: 14 Flatfooted: 14
Melee: +1 Ranged: +5 Finesse: +5
Spiked Chain [2d4, crit x2, reach weapon*, 10lb, piercing]
Chain Shirt [+4 AC, max dex +4, check penalty -2, 25lb]
*A spiked chain can hit adjacent foes as well
Feats: Weapon Finesse, Exotic Weapon Proficiency[Spiked Chain], Combat Expertise
Skills: Concentration 5(8), Tumble 4.5(10[Syn]), Spellcraft 2(2), Balance 4(8), Jump 5(5), Swim 5(5), Climb 5(5)
Abilities: Battle Clarity, Weapon Aptitude
Psionic Powers: Expansion
Warblade Maneuvers:(3/3) Initiator Level: 1
Moment of Perfect Mind*, Leading the Attack*, Sapphire Nightmare Blade*
Stances: Punishing Stance
*Default readied maneuvers/stances
Languages: Common, Draconic, Dwarven
Heklatis
Human Neutral Good Deity: Pelor
Lvl Class BaB HD F/ R/ W HP FEATURES (F=feat):
1 Cleric 0 d8 +2/ 0/+2 8 Augment Healing(F), Extend Spell(F)
STR: 10 0 BASE: +0 S C
DEX: 10 0 Init: +0 FORT: 3 2 /+5
CON: 16 +3 HP: 11 REF : 0 0 / 0
INT: 10 0 WILL: 4 2 /+6
WIS: 18 +4
CHA: 12 +1 Turning: 4/day Turning Damage: 2d6+2
AC: 16 (10 +4[Armour] +2[Shield])
Touch: 10 Flatfooted: 16
Melee: +0 Ranged: +0
Morningstar [1d8, crit x2, 6lb, bludgeoning and piercing]
Longspear [1d8, crit x3, reach weapon, 9lb, piercing]
Chain Shirt [+4 AC, max dex +4, check penalty -4, 25lb]
Heavy Steel Shield [+2 AC, check penalty -2, 15lb]
Feats: Augment Healing, Extend Spell
Skills: Knowledge[Religion] 4(5), Heal 4(8), Concentration 4(7)
Abilities: Turn Undead, Spontaneous Healing
Languages: Common
Domains: Healing(+1 healing CL), Sun(Greater turning)
Default Memorization’s:
Level 0(3):
Detect Poison, Light, Create Water
Level 1(2+D):
2x Lesser Vigor - standard action, heals 2 and 12 rounds of fast heal 1
Cure Light Wounds(D) - standard action, touch, heals 1d8+4
Heklatis
Human Neutral Good Deity: Pelor
Lvl Class BaB HD F/ R/ W HP FEATURES (F=feat):
1 Cleric 0 d8 +2/ 0/+2 8 Augment Healing(F), Extend Spell(F)
1 Cleric 1 d8 +1/ 0/+1 7
STR: 10 0 BASE: +1 S C
DEX: 10 0 Init: +0 FORT: 3 3 /+6
CON: 16 +3 HP: 18 REF : 0 0 / 0
INT: 10 0 WILL: 4 3 /+7
WIS: 18 +4
CHA: 12 +1 Turning: 4/day Turning Damage: 2d6+2
AC: 16 (10 +4[Armour] +2[Shield])
Touch: 10 Flatfooted: 16
Melee: +1 Ranged: +1
Morningstar [1d8, crit x2, 6lb, bludgeoning and piercing]
Longspear [1d8, crit x3, reach weapon, 9lb, piercing]
Chain Shirt [+4 AC, max dex +4, check penalty -4, 25lb]
Heavy Steel Shield [+2 AC, check penalty -2, 15lb]
Feats: Augment Healing, Extend Spell
Skills: Knowledge[Religion] 5(6), Heal 5(9), Concentration 5(8)
Abilities: Turn Undead, Spontaneous Healing
Languages: Common
Domains: Healing(+1 healing CL), Sun(Greater turning)
Default Memorization’s:
Level 0(3):
Detect Poison, Light, Create Water
Level 1(2+D):
3x Lesser Vigor - standard action, heals 2 and 13 rounds of fast heal 1
Cure Light Wounds(D) - standard action, touch, heals 1d8+5
No comments:
Post a Comment