For this series of posts I will be using the free PDF of the
Labyrinth Lord rules that can be found Here at Goblinoid Games
This is the eleventh part of a series, here are links to the
Wrapping up Character Creation
Of the alignments you can choose from there are only three. The book basically sets them up as opposing sides with a side that exists to basically not be on either of the other sides. Law and Chaos fight because thats what they do. Lawful characters will be all about truth and justice while Chaotic characters are all about opposing Law. Most people who inhabit the world will thus be Neutral as they will do stuff but will tend not risk life and limb for others with out a good reason as well as not breaking the law without a very good reason. If you can't figure out a character's alignment is ask yourself how willing the character is to to risk their life for another person. If they would for a semi close friend without expecting payment they are Lawful, if they would expect something in return even if just recognition then they are Neutral and if they would not then they are Chaotic.
There is a quick little rule about character inheritance which would basically allow you to leave stuff for your next character. There is a condition saying exactly "a player is only allowed to leave a character inheritance one time" so because it says player it could mean you could only do it exactly once or it could mean that you can do it once a character and basically it leaves it up to the DM to decide.
Ending off this section there is a bit about money and equipment. I did not read anywhere that says how much a starting character gets so either it is in a previous part and I forgot or a future place though it could just not be there leaving it entirely up to the DM. The equipment list if quite standard fare though I do like the list of transport options. It doesn't actually tell you how much it would cost to for instance ride a boat from one place to another, instead it gives you how much the boat costs to buy. While useful Some example prices for journeys would be helpful, after all how much would I charge to cross a mile of water in the ocean as compared to a mile of water down a river?
There is a quick little rule about character inheritance which would basically allow you to leave stuff for your next character. There is a condition saying exactly "a player is only allowed to leave a character inheritance one time" so because it says player it could mean you could only do it exactly once or it could mean that you can do it once a character and basically it leaves it up to the DM to decide.
Ending off this section there is a bit about money and equipment. I did not read anywhere that says how much a starting character gets so either it is in a previous part and I forgot or a future place though it could just not be there leaving it entirely up to the DM. The equipment list if quite standard fare though I do like the list of transport options. It doesn't actually tell you how much it would cost to for instance ride a boat from one place to another, instead it gives you how much the boat costs to buy. While useful Some example prices for journeys would be helpful, after all how much would I charge to cross a mile of water in the ocean as compared to a mile of water down a river?
This is the eleventh part of a series, here are links to the
Labyrinth Lord rules that can be found Here at Goblinoid Games
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