Tuesday, March 8, 2011

7DRL Day 4

   Today I mostly wrestled with FOV and failed to track down the last bug.
The red should be lit just like the green is.

1 comment:

  1. I found the error. In the octant 7 when it made a new slope if the current tile was Seethrough and the y+1 was not it got the Get_SlopeInv and it should have been get the -Get_SlopeInv. One single '-' completely removed a full octant of my FOV but now it is fixed!

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