Monday, October 17, 2011

Labyrinth Lord Cover to Cover: Part 16, pages 61 to 62

For this series of posts I will be using the free PDF of the 
Labyrinth Lord rules that can be found Here at Goblinoid Games
This is the sixteenth part of a series, here are the links to the 1st, 2nd,
3rd,  4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th, 12th, 13th, 14th, and 15th parts

Monster Stuff

   Before I actually get into all the monsters included in the book I will be going over some important bits about them. A good number of things of course are the same like AC but a few are changed a bit and some things about a monster are completely new.
    Of the things changed the ability that changes the most yet the least is Saves. Basically every monster just has a class abbreviation and a number representing the level of that class that it saves at. Alignment, AC, and Movement are the same as for a PC. A couple of new things are added such Number Encountered which just means how many are found in a group when encountered by the PCs, Hoard Class which is what treasure you will find with them, A Morale score which I have already gone over, and XP which is how much experience you get when you defeat it.
   One thing to note is that the Hit Dice for all monsters is D8 so the monster entries will only have a number. For instance a Giant Ant has 4 hit dice so you would roll 4d8 to determine HP.

Damage Types

   There are a number different types of damage that an attack can do. Here is a quick list of the types:
Acid - once it hits it keeps hitting though it can be rinsed off, also an exception is given for black dragons
Charge - the creature using this must move atleast 20' and a braced attack such as a spear will do double against the charger
Charm - makes the target do what the user wants barring damage themselves and the charmed person is confused so can't use spells or magic devices.
Continuing Damage - as read
Dive - a type of attack a flier can use
Energy Drain - reversible by restoration and has no saving throws
Paralysis - generally 2d4 rounds of paralysation
Poison - Save or Die
Swallow Attack - a big enough creature can swallow you whole, go figure
Trample - a way for creatures to do damage by throwing its weight around



This is the sixteenth part of a series, here are the links to the 1st, 2nd,
3rd,  4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th, 12th, 13th, 14th, and 15th parts
Labyrinth Lord rules that can be found Here at Goblinoid Games

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